Ethical hackers did a great job by finding hundreds of Vulnerabilities during Latest Air Force bug bounty
A great job done by ETHICAL HACKERS the U.S. Department of Defense (DoD) and HackerOne, by finding more than 460 Vulnerabilities in Lates Air Force Platform. according to an April 15 news release from the security research company HackerOne.
This is the Tenth Bug Bounty Challenge with U.S. Department of Defense everyone is vulnerable to the threat—including the Air Force. The bug bounty challenge invited white hat hackers to discover and disclose vulnerabilities within the Air Force Virtual Data Center — a pool of cloud-based servers and systems — so they can be safely resolved
Hack the Air Force 4.0 was, as the name suggests, the fourth hacker-powered challenge to probe the cybersecurity of U.S. Air Force assets. However, it is the tenth challenge in all that has been completed since the first Hack the Pentagon project was launched back in 2016 and led to the Department of Defense establish a vulnerability disclosure policy.
A Hack the Army challenge first ran at the end of 2016, while the first Hack the Air Force one started in May 2017. Hack the Army 2.0 took place between October 9 and November 15, 2019. As I reported at the time, 52 hackers were able to find 146 security vulnerabilities and were rewarded with bounties totaling $275,000 (£220,000) for their efforts.
The U.S. Air Force’s goal to be leaders, innovators, and warriors in air, space and cyberspace,” said Dr. Michael Parker, Chief Information Officer for U.S. Air Force Deputy Chief of Staff for Manpower, Personnel, and Services.
That is 12,000 vulnerabilities that might never have been found by the Ethical Hackers and so potentially left open to be exploited by enemies of the United States instead. “The U.S. Air Force provides an example of the proven impact of collaborating with hackers to bolster security,” Jon Bottarini, the federal technical program manager lead at HackerOne, said.
Each previous bug bounty Challenge has invited trusted hackers to find vulnerabilities across different attack surfaces, securing digital defenses from adversaries. With more than 1,800 customer programs, including The U.S. Department of Defense, General Motors, Google, Goldman Sachs, PayPal, Hyatt, Twitter, GitHub, Nintendo, Lufthansa, Microsoft, MINDEF Singapore, Panasonic Avionics, Qualcomm, Starbucks, Dropbox, and Intel, HackerOne has helped to find over 160,000 vulnerabilities and award more than $90M in bug bounties to a growing community of over 700,000 hackers. HackerOne is headquartered in San Francisco with offices in London, New York, the Netherlands, France and Singapore.
Thanks to Ethical Hackers, boosting its security across government entities, and we look forward to bringing this new challenge to the hacker community up for the task.”
Hackers targeted World Health Organization top Officials.
As we all know that Elite Hackers targeted and try to break in the World Health Organization in March month. The breach was discovered by Alexander urbelis , The Federal Bureau of Investigation recently issued warnings of an uptick in fraudulent crimes tied to the...
Hackers Targeting on Social Media in COVID-19 Pandemic
Hackers Targeting on Social Media in COVID-19 Pandemic For anyone who's been on the internet and scrolling down and using social media. Hacks are not a surprising concept. After all, a new hack is being deployed to businesses, organizations, or individuals every 39...
HACKERS EXPLOIT CORONAVIRUS COVID-19 LOCKDOWN WITH FAKE PHISHING EMAILS AND FAKE WEBSITE BY IMITATING.
Phishing is a type of It occurs when an attacker, masquerading as a trusted entity, dupes a victim into opening an email, instant message, or text message. The recipient is then tricked into clicking a malicious link, which can lead to the installation of malware,...
COVID-19 and Cyber-Attacks Challenges to All the Countries
Cyber Attack The Second big challenge to All the countries in COVID -19 pandemic. In the event that COVID -19 pandemic is a major issue for All Countries. A major test of Cyber security has come up to battle. Most IT companies, big organizations and innocent public...
The Risk with Online Gaming and Entertainment. ( Tips to keep gaming safe )
Online gaming has become a massively lucrative industry and today people regularly game online, a figure which rises to 64 percent for 25 to 34-year olds and 67 percent for those aged 16 to 24.it’s become potentially lucrative for cyber criminals to hack gaming...
Over 500,000 Zoom accounts have been hacked and sold on the dark web: Report
Zoom has had an unmatched rise in popularity ever since the global outbreak of Coronavirus forced people around the world to work from home. However, the platform was seemingly unprepared for this boost in userbase, because this sudden rise in popularity also...